iPhone App Review: Blue Attack!

iPhone App Review: Blue Attack!

February 12th, 2009 by

Like shooting games? Really like the color blue? Check out Blue Attack! Jump into your blue fighter plane and, using either the accelerometer or your trusty finger, guide your ship through multiple levels (and one “infinite” mode) filled with enemies.

Controls: With two options for controlling your ship, everyone should be able to find their perfect setting. If you choose to use your finger, movement is a simple as tapping in the direction you would like to fly. Unfortunately, and for no apparent reason, using these controls removes your ability to stand still, which you can do using the accelerometer controls, which I opted to use. After calibrating the controls, and with a little practice (if you calibrate before the tutorial, by the end, you’ll be fine) I found them to be exceptionally usable. Your ability controls, satisfyingly large and slightly transparent squares, are places unobtrusively off to the side, where they are easily accessible during the heat battle. These buttons are user mappable, which is a big plus.

Look and Feel: Being pretty is definitely something the app does well. The apps look seems to be centered around an RGB color scheme and very soft edges. It has a calming effect on me, despite the intense fighting. An A+ for sure.

Game Play: The object is to destroy your enemies before they destroy you or your mother ship. Enemies are vast clusters of obs centered around a special orb with a face (not a “:-)” face. more of a “:-O” looking one). Killing the face orb will exterminate all of the plain orbs it controls. Unfortunately, the plain orbs get in the way of the face. Orbs, however, aren’t the only threat in the game, so look out! Your skills, which are all upgradeable, include AOE damage, speed boost, a “push” ability, and more. You also have the ability to purchase and use wing men (sweet) and put them into formations (sweeter) that actually affect their maneuverability and firing pattern (sweetest!). There is an option to get an amazingly useful “strafe” ability, but it costs upgrade points, which bugged me to no end. Another shortcoming is the lack of ability buttons. There are more abilities than there are mappable spaces. I guess it adds another level on which you have to think and plan for a level.

All in all this is a great app, and well worth the 2$.


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